Garg in action!
Responsible for character animation, coloring FX
As I developed the character of Hunter, Garg returned to his prankster ways, this time as more of a fun, video game boss-type character.
I loved the concept of Garg being the environment, extending from walls and creating ripples in the concrete.
My goals for Garg’s character design:
- physically strong…
- …but a total goofball
- vibrant secondary colors complement those of his adversary, Hunter