My Dad Santa

Visual novel developed in Unity, with cozy art direction and visual design.

I developed this Unity-based visual novel solo, using 2D assets in a 3D environment. Its art direction and UI design evokes the cozy feels of old Christmas TV specials!

  • Hand-drawn sprites in Flash, controlled via Fungus visual novel framework
  • 3D car model with custom cel-shading and wobbly line shader applied
  • Post-processing, film grain, bloom

I enjoy creating many distinct and emotive character portraits to keep characters responsive rather than static.

I made dozens of portraits for this game, more than usual for a visual novel — here are some of my favorites!

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