I developed this Unity-based visual novel solo, using 2D assets in a 3D environment. Its art direction and UI design evokes the cozy feels of old Christmas TV specials!
- Hand-drawn sprites in Flash, controlled via Fungus visual novel framework
- 3D car model with custom cel-shading and wobbly line shader applied
- Post-processing, film grain, bloom
I enjoy creating many distinct and emotive character portraits to keep characters responsive rather than static.
I made dozens of portraits for this game, more than usual for a visual novel — here are some of my favorites!


